BACKND is an all-in-one backend solution for game development, allowing developers to implement essential features without building their own game servers. It is compatible with major game engines like Unity and Unreal, and supports mobile, PC, console, and other platforms seamlessly.
BACKND is a cloud-based backend service that enables game developers to integrate essential server features without the hassle of building a backend from scratch.
Optimized specifically for game development, BACKND offers SDKs that support core features such as user authentication, data storage, leaderboards, multiplayer, and chat. These features help developers boost efficiency and reduce operational workload.
As of August 1, 2025, over 6,000 game studios worldwide use BACKND - from solo indie developers to large global publishers. With proven stability and scalability, BACKND is trusted as the core infrastructure behind countless successful game projects.
Core Features:
User Management & Authentication: Easy sign-up, login, social login, and user sanction system for secure player management.
Social & Community Systems: Rich in-game social features such as friends, guilds, mail, and messaging.
Payment & Analytics: Receipt validation for major app stores and dashboards to monitor user behavior and operational metrics.
Retention & Marketing Tools: Leaderboards, coupons, in-game events, announcements, and push notifications to help retain players.
Real-Time Multiplayer Server: Easily build real-time gameplay environments with matchmaking, chat, and world servers.
Highlights
Reduce development time by 44% by implementing essential backend features without building your own server - Shortening the average mobile game cycle from 15.5 months to just 8.7 months.
Offers a full range of backend features that support development across mobile, PC, and console platforms.
Easily transform your single-player game into an online multiplayer experience with BACKND.
AWS Marketplace now accepts line of credit payments through the PNC Vendor Finance program. This program is available to select AWS customers in the US, excluding NV, NC, ND, TN, & VT.
BACKND uses a single usage-based pricing dimension: BACKND Total Usage (Units), billed on Server API Usage. You pay based on how many server API calls your game generates. There are no fixed tiers or instance sizes to select. Costs scale directly with your actual usage, so charges rise as your game activity grows and drop when it slows. You add capacity by using more, without committing to a set quantity upfront.
Top-of-mind questions for buyers
What counts as one unit of Server API Usage for billing?
A unit reflects the server API calls your game makes to the backend. Each request your game sends to features like authentication, database, leaderboards, or push notifications adds to your usage count. You are charged based on the volume of these API calls, not on servers or user seats.
What happens to my cost when my game has little or no player activity?
Charges track your actual API usage. When player activity drops, your API call volume falls and your cost falls with it. You pay only when your game generates server requests, so there is no fixed charge during quiet periods or before your game gains traction.
Do I need to commit to a set quantity or upgrade a plan as my game grows?
No. This is usage-based with no upfront quantity commitment or tiers to select. As your game grows, your API call volume rises and your cost scales automatically. There is no manual upgrade step, and you add capacity simply by using more of the service.
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