Level up your game dev speed, scalability, remote teams and cost optimization:
Incredibuild delivers a powerful solution that gives game developers and DevOps managers a smart, scalable platform to continuously build, improve and release your game on time. Right out of the box, Incredibuild automatically handles every build so it is prepared for distribution across many machines, with an AI-based provisioning mechanism that takes into account just the right number of cores needed, and provisioning tasks needed to be performed by Incredibuild. In turn, Incredibuild dynamically and optimally allocates spot or on-demand instances based on your predefined machine types and budget preferences, workload demands and core availability. And unlike scheduling or autoscaling, Incredibuild automatically spins up new instances and transfers cache ensuring seamless processing continuity alongside minimized cloud costs.
Boost up your CI pipeline:
Incredibuild accelerates C++ and Unreal Engine game development CI pipelines without having to change your code, scripts, or processes.
Eliminate unnecessary expenses:
Migrating to the cloud doesnt have to mean infinite cloud spend. An effective cloud adoption requires the right cost optimized approach. We help you eliminate the need to hold on to unnecessary compute resources by providing access to a smart build cache so you can cache what you can, and spin up EC2 only for new builds. Additionally, Incredibuild comprehensive spot orchestration will dramatically reduce your costs, be it for your CI pipeline, supporting Work From Home employees, or workloads being triggered from a Virtual Desktop.
Stay ahead of the game:
This one is priceless. Speeding up your compile times with our optimized technology gives you the much needed, cutting edge power of releasing the right game at the right time.
Integrate with the best:
Incredibuild makes Unreal Engine even better with dramatically faster code builds and shader compilations. Incredibuild has a seamless integration with Unreal Engine Editor Visual Studio, Jenkins and a slew of development tools
Ready to start maximizing your game development?
Get your Quote by clicking the link in the Additional Support section.
AWS Marketplace now accepts line of credit payments through the PNC Vendor Finance program. This program is available to select AWS customers in the US, excluding NV, NC, ND, TN, & VT.
Pricing is based on the duration and terms of your contract with the vendor. This entitles you to a specified quantity of use for the contract duration. If you choose not to renew or replace your contract before it ends, access to these entitlements will expire.
Additional AWS infrastructure costs may apply. Use the AWS Pricing Calculator to estimate your infrastructure costs.
You buy this product as a contract based on core hours, which measure the compute time used across distributed processing tasks. The 13 options all bill the same way and differ only by the volume of core hours included. They start at 3,000 core hours and scale up through 5K, 10K, 15K, 20K, 30K, 50K, 75K, 100K, 150K, 200K, 250K, and 500K core hours. You pick the tier that matches your expected build and compute volume. All tiers deliver the same distributed processing capability.
Top-of-mind questions for buyers
What counts as one core hour for billing purposes?
A core hour measures one CPU core running distributed tasks for one hour. The product distributes build and compute tasks across idle CPUs in your network or cloud. Each core used contributes to your total consumption, tracked against the core hours in your chosen tier.
What happens if my distributed processing usage exceeds the core hours in my tier?
Each tier includes a set volume of core hours under a contract. If your build and compute volume grows beyond the tier you selected, you move to a tier with more core hours. For exact overage handling within a contract, contact the vendor.
Does using more machines or CPUs increase how fast I consume core hours?
Yes. The product distributes tasks across many idle CPUs at once, so parallel cores each accrue core hours during a build. More cores running simultaneously finishes work faster but consumes core hours at a higher rate against your tier total.
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Automatically distributes builds across multiple machines with AI-based provisioning that determines optimal core allocation and task distribution.
Build Caching Acceleration
Implements smart build cache mechanism for C++ code compilation that eliminates redundant builds and reduces need for new EC2 instance provisioning.
Dynamic Cloud Resource Allocation
Dynamically allocates spot or on-demand EC2 instances based on predefined machine types, budget preferences, workload demands, and core availability with automatic instance provisioning.
Unreal Engine Integration
Provides seamless integration with Unreal Engine Editor, Visual Studio, and Jenkins for accelerated code builds and shader compilations without requiring code or script modifications.
Spot Instance Orchestration
Implements comprehensive spot orchestration mechanism to optimize cloud costs by intelligently managing spot and on-demand instance selection across CI pipelines and workloads.
Multi-Architecture Build Support
Native support for Intel and Arm CPU architectures for container builds
Advanced insights into each build step for comprehensive debugging and build analytics
GitHub Actions Runner Acceleration
Managed GitHub Actions runners powered by latest-generation EC2 instances with high-performance distributed cache
Storage Optimization
I/O optimized runners with local NVMe SSDs for enhanced performance
Supported Programming Languages and Environments
Supports MATLAB, Python, C/C++, C#, R script, and other popular computational environments for distributed computing execution.
Automatic Application Configuration
Automatic configuration capability for new applications without manual setup requirements.
Distributed Computing Middleware
Distributed computing middleware that integrates with computational tools and manages task distribution across worker nodes.
Dynamic Resource Scaling
On-demand throughput scaling capability to scale computational resources up and down based on workload requirements.
Worker Node Architecture
Enterprise-grade worker host machines that provide computational power within the distributed computing environment and report state to the management server.
Purely speed! Incredibuild allows you to build large projects in a fraction of the time by distributing the build over other servers/workstations (just like a rendering farm). The speed gains are dependent on your available hardware, however, you can cut your build time by up to 90%. Installation is a sinch and handled directly through the Visual Studio installer - the two work together seamlessly.
What do you dislike about the product?
The only downside is the licensing model, which can be a little confusing. You used to be able to use a free dev license, however, this has been changed to a trial license which is a shame - but at least you can still try it before taking the leap!
What problems is the product solving and how is that benefiting you?
Problem: Developer's time taken waiting around, holding building projects until the evening, machines out of action while building.
Solution: Incredibuild!
It's amazing how much time gets eaten up by build or re-builds. Incredibuild helps you by clawing back that time.
Recommendations to others considering the product:
If you are looking to distribute building within a Windows environment then Incredibuild is a one-stop solution that just works, with the free trial it's not to be overlooked. However, if you are working on Unix/Linux then there are other opensource options to consider like distcc and fastbuild.