AWS for Games Blog
Crucible, behind the curtain
Hi I’m Louis Castle, head of Relentless Studios, an Amazon Games development studio. I’m beyond excited to talk about the launch of our latest game, Crucible. Crucible is a free-to-play team-based action shooter that goes live on May 20, 2020, just a few days from today. Release day is always both exciting and terrifying. It’s […]
Chock full of improvements, Lumberyard Beta 1.24.0.0 now brings you updates to Script Canvas, PhysX, the core editor, and more
Spring has sprung, and it’s time for a fresh release of Amazon Lumberyard beta! We’re very pleased to bring you version 1.24.0.0, which contains many improvements to the Lumberyard engine and tools, particularly around quality of life with Script Canvas, the core editor, and asset bundling. We’ve delivered a set of new Gems – EditorPythonBindings […]
Registration Open for AWS Game Tech: The Digital Download
Today, we are excited to announce that our global online event, The Digital Download, will take place on May 20, 2020, beginning at 9:00 am Pacific Time. The event will showcase all of the AWS Game Tech content, lessons, and customer stories we had planned to share at the Game Developers Conference (GDC) earlier this […]
GameLift in 2020 – Major update now available in preview
Amazon GameLift enables developers to deploy, operate, and scale dedicated, low-cost servers for session-based, multiplayer games. Whether it’s creating a 200+ player battle royale game with Large Match Support or automatically adapting server capacity with player traffic using Autoscaling, GameLift leverages the power and reliability of AWS to provide seamless gameplay experiences for players worldwide. […]
Let’s hear it for the gamedevs who show us all how
Whether you’re clashing clans, raiding tombs, or winning your hard-earned chicken dinners, there’s little doubt that video games have made a major impact on pop culture. Games help us recharge in quiet moments on the go; they thrill us, scare us, challenge us, and teach us new skills. For that, we have game developers […]
New Game Tech Learning Path is Your Training Walkthrough
AWS Training and Certification is excited to announce a new Game Tech learning path that organizes all Game Tech courses into one place. Whether you’re a solutions architect, game developer, data engineer, or data analyst, this learning path provides structured guidance on where to begin your training and next steps to gain expertise. As we develop new […]
GDC 2020 Update
To our friends across the industry, AWS has made the difficult decision to withdraw from the 2020 Game Developers Conference (GDC) in San Francisco due to continued concerns over COVID-19. While we won’t get to see everyone at GDC this year, we still have exciting things to share. AWS Game Tech has decided to host a global […]
Guest post: Carbonated founders shed light on building a new generation of mobile games on AWS
Today we’re excited to feature a guest blog post by Travis Boatman & Lloyd Tullues, two of the founders from Carbonated. Carbonated is an independent game studio founded by a team of industry vets who’ve worked on popular mobile titles, including Zynga Poker, Simpsons Tapped Out, Sims Free Play and Madden Mobile. We were inspired […]
Slice system updates and NVIDIA Cloth Gem arrive in Lumberyard Beta 1.23 – Available Now
Today we’re excited to release Lumberyard Beta 1.23, featuring over 40 stability and performance improvements. Some highlights include the addition of cloth physics, EMotion FX improvements, and ease of use updates to the slice system. Let’s take a closer look: Experimental NVIDIA Cloth Gem – The NVIDIA Cloth Gem allows customers to add both, environmental and character […]
New getting started project: Inventory System for Games with Amazon Aurora Serverless
Many games these days have an inventory of some sort. Whether it’s an MMORPG where your character maintains an inventory of weapons, armor and other equipment picked up while adventuring, or a casual match three where the player collects power ups and coins. Believe it or not, even in such different games, the requirements for […]