AWS for Games Blog

Category: Amazon Simple Storage Service (S3)

Building geolocation verification for iGaming and sports betting on AWS

Geolocation verification in sports betting and iGaming serves two primary purposes: compliance and fraud prevention. Online sports betting and iGaming operators may need to ensure that only players from certain regions of the world are able to view content due to in-market licensing restrictions. Or gaming regulations may require that access is restricted to persons […]

Level up data-driven player insights with the updated Game Analytics Pipeline

In the fast-paced gaming industry, successful studios utilize real player data to drive game development. Data-driven insights create powerful feedback loops to refine game features, optimize monetization strategies, detect cheaters, and improve performance. This empowers developers to improve player experiences and drive growth. Despite recognizing the value of analytics, many game studios grapple with limited […]

Host persistent world games on Amazon GameLift Servers

Multiplayer games have evolved from pure session-based and traditional massively multiplayer online games (MMOs) to newer online experiences that combine persistent and session-based elements. Games such as Destiny 2 and Rust are great examples of this. The persistent gameplay can be “hubs” or “home worlds” that players wander in and interact with, then launch into […]

Revolutionizing games with small language model AI companions

In-game generative AI is enabling new player experiences. However, implementing AI-driven features in games can be challenging due to latency and device computing power. We’ll explore one innovative solution: leveraging players’ mobile devices to run small language models (SLM) as companion applications. Instead of integrating SLM features directly into resource-constrained game environments, consider developing a […]

Deploy your first web application with Amazon GameLift Streams

Imagine running graphically intense 3D applications instantly in your web browser, with no downloads or powerful hardware required. That’s the magic of pixel streaming, a game-changing technology that’s revolutionizing how businesses deliver immersive digital experiences. While traditionally complex and costly to implement, Amazon GameLift Streams is making this powerful capability accessible to companies of all […]

Amazon GameLift Servers Streamlines Integration with Unreal Engine 5

Amazon GameLift Server solutions are now easier to integrate than ever. We’ve updated the Amazon GameLift Servers Plugin for Unreal Engine, open-sourced the SDK, and added ARM support—all while expanding Amazon EC2 compatibility to generation 5-8 instances. These improvements respond directly to developer needs, whether you’re seeking streamlined server functionality or comprehensive in-editor workflows. Amazon […]

Shiny Shoe launches Monster Train 2 on AWS

Independent game studio Shiny Shoe had ambitious plans from the get-go in developing strategic roguelike deck building game Monster Train 2. Released May 21, 2025 across platforms, the game pits players against dangerous enemies in a tactical quest for survival. A follow up to the critically acclaimed Monster Train released in 2020, the sequel introduces […]

FotMob delivers near real-time football updates to millions of fans with AWS

The world’s most-watched sport, professional football (soccer) attracts a global fanbase of five billion people. With hundreds of thousands of players participating in matches across the world, the sport also generates staggering amounts of data, from goals to saves, assists, and beyond. In today’s connected world, fans want real-time access to all the match, player, […]

Jackbox Games unlocks new opportunities with Amazon GameLift Streams

Jackbox Games is a Chicago-based game studio best known for its lineup of popular party-game hits such as Quiplash, Fibbage, Drawful, Trivia Murder Party, and more. With 50 games and counting in its catalog, Jackbox Games offers something for everyone—whether it’s a drawing game, a trivia game, a hidden identity game, or beyond. Jackbox Games’ […]

Level-Up Mood Board Creation with Miro and Amazon Bedrock – Part 2

This blog is co-written by Sean Winters, Senior Platform Architect, Miro. Creation of mood boards can feel overly complex or take a lot of time to create and iterate on. We’ll show how you can integrate generative artificial intelligence (AI) capabilities, image generation models, directly in a Miro board using Amazon Bedrock APIs, enabling better […]