AWS for Games Blog
Category: Management Tools
Revolutionizing games with small language model AI companions
In-game generative AI is enabling new player experiences. However, implementing AI-driven features in games can be challenging due to latency and device computing power. We’ll explore one innovative solution: leveraging players’ mobile devices to run small language models (SLM) as companion applications. Instead of integrating SLM features directly into resource-constrained game environments, consider developing a […]
Deploy your first web application with Amazon GameLift Streams
Imagine running graphically intense 3D applications instantly in your web browser, with no downloads or powerful hardware required. That’s the magic of pixel streaming, a game-changing technology that’s revolutionizing how businesses deliver immersive digital experiences. While traditionally complex and costly to implement, Amazon GameLift Streams is making this powerful capability accessible to companies of all […]
Amazon GameLift Servers Streamlines Integration with Unreal Engine 5
Amazon GameLift Server solutions are now easier to integrate than ever. We’ve updated the Amazon GameLift Servers Plugin for Unreal Engine, open-sourced the SDK, and added ARM support—all while expanding Amazon EC2 compatibility to generation 5-8 instances. These improvements respond directly to developer needs, whether you’re seeking streamlined server functionality or comprehensive in-editor workflows. Amazon […]
Game developer’s guide to Amazon Aurora Serverless v2
Game developers face unique database challenges when building and scaling their games. When a game suddenly gains traction, whether through social media buzz, streamer attention, or positive reviews, the database infrastructure needs to seamlessly handle millions of concurrent players. Simultaneously, during off-peak hours or if a game doesn’t achieve expected popularity, maintaining expensive infrastructure based […]
Shiny Shoe launches Monster Train 2 on AWS
Independent game studio Shiny Shoe had ambitious plans from the get-go in developing strategic roguelike deck building game Monster Train 2. Released May 21, 2025 across platforms, the game pits players against dangerous enemies in a tactical quest for survival. A follow up to the critically acclaimed Monster Train released in 2020, the sequel introduces […]
Cost optimize your Minecraft Java EC2 Server
A key principle of cloud services is to run compute services only when actively in use. Minecraft servers on the cloud often run at times without players connected resulting in wasted compute spend. This blog offers a way to cost optimize Minecraft servers on Amazon Elastic Compute Cloud (Amazon EC2) by reducing the time the […]
The Gang readies to scale its games catalog with LootLocker and AWS
In the last two decades, platforms like Steam and Roblox have made it easier to break into video game publishing. However, with so many titles to choose from, it can be difficult for publishers to break through the competitive noise. To boost visibility and engagement for its growing library of titles, international game development studio […]
Developer’s Guide to operate game servers on Kubernetes – Part 2
Game server infrastructure has reached a critical inflection point. Traditional virtual machine deployments are no longer sufficient for today’s dynamic gaming environments that require live operations with fast, frequent, and efficient updates. Modern technologies, like Kubernetes, are empowering game operations teams to be efficient. Part 1 of this blog series explored how containerization and Kubernetes […]
Game On-Demand: Unlocking Cost-Efficient Cloud Gaming with Amazon EC2’s Pay-as-You-Go Model using Steam
Introduction In today’s gaming landscape, the concept of cloud gaming is gaining momentum, offering a compelling alternative to traditional gaming setups. With the rise of cloud computing, cloud services providers like Amazon Web Services present an opportunity to explore cost-efficient gaming solutions with pay-as-you-go pricing. In this blog post, we’ll demonstrate how Amazon Elastic Compute […]
Developer’s Guide to operate game servers on Kubernetes – Part 1
Introduction Live operations are a strategy that maintains player interest through continuous updates and fresh content, enhancing dynamic engagement and driving game evolution across platforms. Game operation teams use live operations to deliver new expansions or events in multiplayer online games, enriching the online world. Player customization, seasonal events, and community challenges boost retention, engagement, […]