AWS for Games Blog
Category: Game Development
Pain in the Asset Library: How Machine Learning can make your production pipeline 1000x faster
Finding related textures in a texture library can be a black hole of wasted time. Using Amazon Rekognition, Amazon’s machine learning API, you can tag your textures and do searches to find them in seconds… In game development, we commonly have a large asset library of textures or scenes that become our “painter’s palette”. This […]
Major updates come to Script Canvas with Lumberyard Beta 1.14 – Available Now
Our push to improve and optimize new systems in Lumberyard continues today with the release of Lumberyard Beta 1.14. Fans of visual scripting, this release is especially for you… Download Lumberyard Beta 1.14 here With over 200 updates in this release, we’re excited to roll out improvements and features that continue to help customers build […]
Get Autoscaling Right the First Time with Amazon GameLift Target Tracking
No one likes paying for things they don’t use – and server capacity is no different. Typical multiplayer games use only 50% of their peak server capacity on average, meaning that half of the time the game servers have no active players. To reduce wasted capacity and costs, Amazon GameLift can automatically turn off game […]
Behind the scenes with Axis Animation
We call Amazon Lumberyard a game engine, but in fact, its real-time rendering technology also opens it up to other creative projects beyond game development. Take animation, for example. Lumberyard has the tools you need to generate film-quality animations, with the ability to tweak details like lighting, cameras, and layout in the editor all in […]
Lumberyard Beta 1.13 is here
Where the last two Lumberyard releases were all about introducing new foundational systems (such as EMotion FX and Script Canvas), our next two releases will focus on optimizing those systems and making the engine easier to use overall. Today, we’re excited to roll out the first of these releases with Lumberyard Beta 1.13. Download Lumberyard […]
Moving from P2P to Cloud: How For Honor & Friday the 13th The Game Improved Player Experience
As a game developer, you invest years into building a game and fostering a community of fans that eagerly wait for launch day to arrive. And while backend infrastructure may not be top of mind when trying to provide a great player experience, the choices you make behind the scenes could effect player facing areas […]
Reduce Cost by up to 90% with Amazon GameLift FleetIQ and Spot Instances
Amazon GameLift is an AWS service for deploying, operating, and scaling dedicated game servers for session-based multiplayer games. Today we released two new additions to the service: FleetIQ and Spot instances. Spot instances offer access to spare AWS computing capacity at savings of up to 90% compared to On-Demand prices. You can achieve these savings […]
Fast, Fun and Full Games with Backfill Functionality for FlexMatch
Deploy and scale dedicated game servers with Amazon GameLift in minutes. Create a Free Account » Developing, deploying and managing multiplayer games presents many complex challenges when it comes to creating competitive matches for players around the world. Your players expect low latency experiences, fun gameplay, short wait times and few interruptions once the game […]
A New Year, A New Engine
It’s an old philosophical question. If you were to replace a ship piece by piece over the course of a year, is it still the same ship? What about a game engine? We believe 2018 will mark a new beginning for Lumberyard. With our overhaul of legacy tech near complete (10 out of 12 major […]
The Questions of MatchMaking: Wait Time VS Match Quality
About the author: Bruce Brown currently leads the team responsible for building Amazon GameLift‘s FlexMatch matchmaking service. He has been in the software industry for 12 years including time spent at Microsoft on the Xbox Live Cloud Compute and Xbox Multiplayer teams, as well as at Riot Games where he worked on the League of […]