AWS for Games Blog
Category: Game Development
Over 190 updates come to Lumberyard Beta 1.18 – Available Now
Over the past several months, we’ve been working closely with teams shipping games on Lumberyard to harden our technology and systems. Today, we’re excited to make more of that tech available to you with the release of Lumberyard Beta 1.18, which includes over 190 improvements, like a fast analysis mode for asset processing (which can […]
Transform your game with real time analytics using AWS
Analytics have given developers a new level of understanding across all levels of game development, from alpha testing to post launch. Analytics help video games thrive. Data drives innovation. In this video, we’ll describe some of the ways game developers put data to use, whether to optimize performance or fine tune content for players. We’ll […]
Delight your players with game analytics
September 8, 2021: Amazon Elasticsearch Service has been renamed to Amazon OpenSearch Service. See details. Game development is all about building an experience that will delight players. But, as a developer, how do you know which decisions are the right ones? Focus testing and market research can get you part of the way there, […]
Major slice workflow improvements come to Lumberyard Beta 1.17 – Now Available
Everyone loves surprises—especially around the holidays. Turns out our engineers recently made some exciting workflow improvements to the slice system that just couldn’t wait until the next big update. So today, we’re excited to release Lumberyard Beta 1.17, featuring over 70 updates to accelerate your minute-to-minute workflows. You can download it here. Download Lumberyard 1.17 […]
Massive Memory Refactor introduced in Lumberyard 1.16 – Available Now
Our efforts to constantly improve and evolve Lumberyard continue today with the release of Lumberyard Beta 1.16. With over 250 new features, fixes, and improvements, this release introduces a significant architectural update to the memory management system, dozens of improvements to our animation and cinematics systems, and more. Let’s dive in. Download Lumberyard 1.16 today […]
Fortnite + Motorcycles + Broomball + Pub Crawl = Why this year’s re:Invent is a game changer.
The Fortnite Gaming Alcove, Harley ride, Broomball competition, Pub Crawl, and the 8K Run. These are just some of the experiences you’ll get to participant in as the largest global cloud computing conference descends on Las Vegas from November 26 – 30. And for those joining us online, be sure to follow Amazon Game Tech […]
Break Through on Twitch with the New GameOn Tournament Organizer
Post by Michael Harbut, Amazon GameOn In March, we launched Amazon GameOn, a cross-platform competitive gaming service for developers. Today, we added a new feature – the GameOn Tournament Organizer. GameOn Tournament Organizer is a Twitch extension that allows Twitch creators to generate tournaments inside the Twitch experience with a click of a mouse and invite […]
Case Study: Mindstorm Increases Word Fiend’s ARPPU by 500% with GameOn
Word Fiends is a fast-paced word game where you can challenge your friends or random players to find as many words as possible in two-minute online challenges. Mindstorm, the game’s creator, wanted to add a competitive element to the word game, a genre traditionally filled with casual experiences, to increase retention and engagement. To do […]
New Cloud Gems in Lumberyard Beta 1.15 — Available Now
Download Lumberyard Beta 1.15 here Thanks to your feedback, we’ve added over 270 improvements in Lumberyard Beta 1.15. With this release, we’re focusing on how Lumberyard’s integration with AWS enables game developers of all sizes to connect their games and accelerate game development. Lumberyard Cloud Gems make it easy to build popular cloud-connected features using […]
How would you keep 125 million gamers playing smoothly online? Epic Games shares its Fortnite story.
Fortnite creators Epic Games goes all-in on AWS services, as revealed at the AWS Summit at the Javits Center in New York on 7/17/2018. Imagine your game had 125 million players. 125 million. That’s 15 times the size of New York. All those people playing your multiplayer game would be a dream come true, right? […]