AWS for Games Blog

Category: Game Development

What’s up with the Lumberyard Docs?

Authored by Doug Erickson You may have noticed some changes in the Lumberyard documentation recently – a refactored table of contents, overhauled guides for Script Canvas and the Editor, a new release notes format and style, and an ongoing update of key pages to support recent versions along with all the new Lumberyard feature coverage. […]

How PlaytestCloud uses AWS Device Farm to save a week of developer time per month

In this guest post, we hear from Marvin Killing, co-founder of PlaytestCloud. While studying computer science, Marvin worked on indie games and discovered the value of proper playtesting first-hand. He co-founded PlaytestCloud to make remote playtesting available to all game studios worldwide, and help increase their odds of success in the marketplace. PlaytestCloud is a […]

Reach more players using AWS Global Accelerator

Your players expect a great in-game experience, with low latency and uninterrupted play. But, as the number of concurrent players grows, so does the complexity of your IP management and the likelihood of latency inducing routing problems. AWS Global Accelerator simplifies traffic routing, improves availability, and improves performance for your game by as much as […]

Choose the right compute strategy for your global game servers

AWS Game Tech has more services than any other cloud provider. We also offer a variety of solutions for your game server compute needs. AWS provides world-class network performance, including 100 Gbps Ethernet performance for select instances, for the most scalable and elastic network for high performance computing for games.  Game Tech’s global game server […]

Stateful or Stateless? Choose the right approach for each of your game services

Your game service has many different jobs—from leaderboards, authentication, and game logic servers to matchmaking and more—and you need to choose the right technology for each one. Some services need a persistent connect, but many can use REST APIs. These two approaches are called stateful and stateless, which is often referred to as RESTful. With […]

Lumberyard 1.25

With an updated UI and Starter Game project, Lumberyard 1.25 is better than ever

Lumberyard 1.25 is available now, bringing you an updated UI, an updated Starter Game project to help you get set up with best practices, and the brand new White Box Tool. Check out some of our favorite updates: The Updated Starter Game brings you an updated sample project that uses best practices for Script Canvas, […]

Alexa Live 2020

Reach new customers with voice games

Voice games give customers an entirely new way to play — including interactive choose your own adventures, escape the room games, and family-friendly trivia games. With the Alexa Skills Kit (ASK), you can build Alexa gaming experiences to reach customers through hundreds of millions of Alexa devices and drive player awareness and engagement with your […]

Talking the Cloud at AppsFlyer’s MAMA Connect Gaming series

Guest blog post by Alexander Grach, Head of Sales EMEA at AppsFlyer.   Founded in 2011, AppsFlyer’s mission is rooted in helping marketers succeed. From the beginning, we’ve been committed to four things: accurate data, unmatched privacy and security, open tech-stack innovation, and an unbiased, customer-obsessed approach. Games customers like Playgendary, Outfit7, Kabam, and Blizzard […]

Metalhead Software goes all-in on AWS to see Super Mega Baseball 3 hit a home run

Co-founder Christian Zuger shares how Metalhead Software is all-in on AWS to enable its tight-knit team to dedicate more to the critically acclaimed Super Mega Baseball video game series. As an independent studio based out of Victoria, BC, Metalhead Software prides itself on being a tight-knit team with a huge passion for game development. We […]