AWS for Games Blog

Category: Amazon GameLift

Launch phase steps for successful launches on Amazon GameLift Servers

When a game goes viral being setup for success from the start is vital. We are going to cover important areas of consideration when launching a multiplayer game on Amazon GameLift Servers. We will focus on activities required 2-3 months prior to your game launch. This can be your full public launch of the game, […]

Fine-tuning player latency with Amazon GameLift Servers

If you’ve launched an online multi-player game, you’re aware that few things are as frustrating (and perhaps inevitable) as forum complaints about latency. It can often be challenging to separate issues which you can influence (proximity of servers or code optimization) from problems outside of your control (under-sized hardware or network issues on the player […]

Development phase steps for successful launches on Amazon GameLift Servers

You’re developing a multiplayer game, but aren’t certain about how to efficiently host, scale, and monitor the game server fleet globally. You’re also thinking about how to place sessions efficiently around the world for the best player experience. Building the required infrastructure from scratch can be overwhelming. We recommend Amazon GameLift Servers, a fully managed […]

AWS wraps record-breaking week at devcom and gamescom 2025

Impressive turnout at the devcom developer conference and gamescom this year underscored a thriving video game industry. Held in Cologne, Germany, both events reported record-breaking attendance for 2025, with developer-centric devcom receiving 5,400 visitors and consumer-focused gamescom attracting 357,000 attendees. The Amazon Web Services (AWS) for Games team was out in full force, hosting insightful […]

AWS powers breakthrough gaming experiences at devcom and gamescom 2025

Amazon Web Services (AWS) is headed to Cologne, Germany, this month for two of the gaming industry’s biggest events, devcom Developer Conference and gamescom, held August 17-19 and August 20-24, respectively, at  Koelnmesse. There, the AWS for Games team will share advancements that are helping developers build, run, and grow their games with enthusiasts and industry […]

Streaming Windows Games using Proton 9 on Amazon GameLift Streams

Players expect instant, click-to-play experiences across any device, and Amazon GameLift Streams helps customers build these experiences for games and streaming application use cases. While playing video games traditionally relies on the Windows operating system, Amazon GameLift Streams can run Windows-based games, or applications, on a Windows or Proton runtime. Proton is a compatibility layer […]

Host persistent world games on Amazon GameLift Servers

Multiplayer games have evolved from pure session-based and traditional massively multiplayer online games (MMOs) to newer online experiences that combine persistent and session-based elements. Games such as Destiny 2 and Rust are great examples of this. The persistent gameplay can be “hubs” or “home worlds” that players wander in and interact with, then launch into […]

Deploy your first web application with Amazon GameLift Streams

Imagine running graphically intense 3D applications instantly in your web browser, with no downloads or powerful hardware required. That’s the magic of pixel streaming, a game-changing technology that’s revolutionizing how businesses deliver immersive digital experiences. While traditionally complex and costly to implement, Amazon GameLift Streams is making this powerful capability accessible to companies of all […]

Amazon GameLift Servers Streamlines Integration with Unreal Engine 5

Amazon GameLift Server solutions are now easier to integrate than ever. We’ve updated the Amazon GameLift Servers Plugin for Unreal Engine, open-sourced the SDK, and added ARM support—all while expanding Amazon EC2 compatibility to generation 5-8 instances. These improvements respond directly to developer needs, whether you’re seeking streamlined server functionality or comprehensive in-editor workflows. Amazon […]

Shiny Shoe launches Monster Train 2 on AWS

Independent game studio Shiny Shoe had ambitious plans from the get-go in developing strategic roguelike deck building game Monster Train 2. Released May 21, 2025 across platforms, the game pits players against dangerous enemies in a tactical quest for survival. A follow up to the critically acclaimed Monster Train released in 2020, the sequel introduces […]