AWS for Games Blog

Category: Amazon GameLift

Host persistent world games on Amazon GameLift Servers

Multiplayer games have evolved from pure session-based and traditional massively multiplayer online games (MMOs) to newer online experiences that combine persistent and session-based elements. Games such as Destiny 2 and Rust are great examples of this. The persistent gameplay can be “hubs” or “home worlds” that players wander in and interact with, then launch into […]

Deploy your first web application with Amazon GameLift Streams

Imagine running graphically intense 3D applications instantly in your web browser, with no downloads or powerful hardware required. That’s the magic of pixel streaming, a game-changing technology that’s revolutionizing how businesses deliver immersive digital experiences. While traditionally complex and costly to implement, Amazon GameLift Streams is making this powerful capability accessible to companies of all […]

Amazon GameLift Servers Streamlines Integration with Unreal Engine 5

Amazon GameLift Server solutions are now easier to integrate than ever. We’ve updated the Amazon GameLift Servers Plugin for Unreal Engine, open-sourced the SDK, and added ARM support—all while expanding Amazon EC2 compatibility to generation 5-8 instances. These improvements respond directly to developer needs, whether you’re seeking streamlined server functionality or comprehensive in-editor workflows. Amazon […]

Shiny Shoe launches Monster Train 2 on AWS

Independent game studio Shiny Shoe had ambitious plans from the get-go in developing strategic roguelike deck building game Monster Train 2. Released May 21, 2025 across platforms, the game pits players against dangerous enemies in a tactical quest for survival. A follow up to the critically acclaimed Monster Train released in 2020, the sequel introduces […]

Apex Legends Migrates to Amazon GameLift Servers in Just 10 Days

Respawn Entertainment recently migrated Apex Legends to Amazon GameLift Servers, completing the traffic cutover in just 10 days with no player-facing downtime. A core priority for Respawn was conducting integration and technical validation without disrupting the development teams or Apex players. AWS was able to meet that need by partnering with AWS Partner Code Wizards […]

Implementing AI-Powered Matchmaking with Amazon GameLift FlexMatch

In competitive multiplayer games, skill-based matchmaking is crucial for creating fun and engaging games. Determining player skill today is difficult due to the vast array of metrics games record such as hits, misses, assists, time played, level, and more. This can make it challenging to manually determine which factors are most indicative of skill. Instead […]

Training AI models for skill-based matchmaking using Amazon SageMaker AI

In competitive multiplayer games, skill-based matchmaking is crucial for creating fun and competitive games. Determining player skill today is difficult due to the vast array of metrics games record (such as hits, misses, assists, time played, level, and more), making it challenging to determine which factors are most indicative of skill. Instead of manually creating […]

AWS GDC 2025 Highlights

Nearly 30,000 attendees were welcomed to the March 2025 Game Developers Conference (GDC) at the Moscone Convention Center with an official ribbon cutting by the Mayor of San Francisco. Games industry professionals, executive and enthusiasts visited the Amazon Web Services (AWS) for Games GDC booth to witness how the cloud, AI, and real-time streaming are […]

AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS for Games will showcase cloud solutions for game development at GDC 2025, featuring demos of their new game streaming technology, technical sessions with industry leaders, and playable experiences that demonstrate how AWS services support the entire game development lifecycle.

Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

This blog is co-written by Stepan Kaiser, CEO of Remāngu and Jan Sechovec, CTO of Remāngu. Game studios, with geographically distributed teams, are challenged with creating and delivering innovative, increasingly complex, games across multiple platforms, on time and on budget. The Remāngu 2.0 platform is addressing these challenges head-on with its comprehensive cloud-native game development […]