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    Nakama on Heroic Cloud

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    Deployed on AWS
    Nakama (on Heroic Cloud) is the scalable multiplayer game server and social backend that lets you focus on building games, not infrastructure.

    Overview

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    Run fully managed Nakama Enterprise on AWS with Heroic Cloud, scale your gameplay workload to millions of players, and use realtime monitoring to gain insights into your dedicated server resources.

    Nakama is our production-ready, cross-platform, scalable game server for realtime, multiplayer, and social games. Think of Nakama as a backend engine that you can standardize your team and tools around to develop faster, and monetize your games further with deep social features such as groups, chat, and friends lists as well as realtime multiplayer and matchmaking APIs.

    Heroic Cloud on AWS includes Nakama Enterprise, our proprietary scaling technology that allows your game to automatically scale to as many users as needed, without any code changes. In addition, Heroic Cloud includes multiple environments and continuous integration to easily develop, debug and scale your games.

    Today, Nakama is the largest independent game server for indie and AAA game studios and publishers, with developers having downloaded our SDKs over 10 million times. Nakama powers AAA premium PC and console games from studios such as Paradox Interactive, Zynga, and Gram Games with F2P mobile games that have reached peaks of 15M MAU, 3M DAU, and 350,000 CCU in production, generating tens of millions of dollars in monthly revenue for our studio customers.

    Highlights

    • Competitive and social online features to handle complex matchmaking and massive tournaments, including Player Accounts, Social Login (including Consoles), built-in Social Graph, Friends, Groups/Clans, Leaderboards, and Tournaments
    • Low-level multiplayer tech and game engine-specific high-level multiplayer abstractions with completely customizable game server through our server framework
    • A wide range of client SDKs for leading game engines and languages including Unity, Unreal, Godot, Defold, JavaScript and C++

    Details

    Delivery method

    Deployed on AWS

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    Pricing

    Nakama on Heroic Cloud

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    Pricing is based on actual usage, with charges varying according to how much you consume. Subscriptions have no end date and may be canceled any time.
    Additional AWS infrastructure costs may apply. Use the AWS Pricing Calculator  to estimate your infrastructure costs.

    Usage costs (4)

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    Dimension
    Cost/unit
    Nakama CPU (per day)
    $13.33
    Database CPU (per day)
    $6.67
    Nakama CPU - development (per day)
    $9.34
    Database CPU - development (per day)
    $4.66

    Vendor refund policy

    Services are billed daily based on actual use with no refunds.

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    Usage information

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    Delivery details

    Software as a Service (SaaS)

    SaaS delivers cloud-based software applications directly to customers over the internet. You can access these applications through a subscription model. You will pay recurring monthly usage fees through your AWS bill, while AWS handles deployment and infrastructure management, ensuring scalability, reliability, and seamless integration with other AWS services.

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    Support

    AWS infrastructure support

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    Product comparison

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    Accolades

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    Overview

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    AI generated from product descriptions
    Multiplayer Infrastructure
    Scalable game server with realtime multiplayer and social backend capabilities
    Social Features
    Comprehensive social graph including player accounts, friends lists, groups, leaderboards, and tournaments
    Cross-Platform SDK Support
    Client SDKs available for Unity, Unreal, Godot, Defold, JavaScript, and C++ game development environments
    Game Server Customization
    Fully customizable game server framework with low-level and high-level multiplayer technology abstractions
    Authentication Mechanisms
    Multiple authentication methods including social login and console platform integrations
    Game Server Platform
    Fully managed backend service supporting C# game server code development with rapid prototyping capabilities
    Multiplayer Infrastructure
    Relay server supporting deterministic real-time and turn-based multiplayer game interactions
    Social Features Framework
    Comprehensive social functionality including accounts, login, groups, guilds, chat, friends, leaderboards, and tournaments
    Commerce Integration
    Built-in commerce system with storefront, payments, inventory management, and support for Web3 technologies
    Content Management
    Advanced content management with live events, in-game mail, push notifications, analytics, and user segmentation
    Network Communication Protocol
    "Supports direct and relayed P2P connection with TCP/UDP communication protocols"
    Scalability Architecture
    "Capable of handling massive concurrent user connections up to 13,000 simultaneous players"
    Multi-Threading Support
    "Enables multi-threaded server processing for enhanced performance and concurrency"
    Network Mobility Management
    "Provides seamless network transition mechanisms including WiFi handover capabilities"
    Geographic Network Optimization
    "Demonstrates high network upkeep percentages across multiple geographic regions including China, Europe, and Southeast Asia"

    Contract

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    Standard contract
    No

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