AI-powered voice moderation for multiplayer games. Auto-mutes, flags, and bans based on real-time voice analysis - no manual review needed. Action taken within milliseconds of a detected threat.
Toxicity Detection
- Detects grooming, hate speech, bullying, threats profanity, and slurs.
- Instantly flags and acts on violations.
- Real-time analysis of all player voice chat.
- Automatically deletes non-toxic audio.
2-min SDK Integration
- Plug-and-play setup: monitor voice chat in minutes.
- Fully customizable filters and actions.
- Support for Unity, Unreal and any other proprietary engine.
AI-Powered Auto-Action
- Instantly mute, kick, or ban based on severity.
- Tiered consequences with cooldowns and review flags.
- Human moderator review system.
- Supports manual actions.
AWS Marketplace now accepts line of credit payments through the PNC Vendor Finance program. This program is available to select AWS customers in the US, excluding NV, NC, ND, TN, & VT.
VoicePatrol uses a single usage-based pricing dimension. You pay one rate per voice-hour (UserHrs), which measures the hours of voice audio the software actively processes. There are no tiers, instance sizes, or add-on charges. Your cost scales directly with how many voice-hours you monitor, so the more audio you process, the more you pay. Billing is metered continuously, and processing only counts when the software is unmuted and analyzing audio. This keeps pricing tied to actual usage rather than a fixed commitment or seat count.
Top-of-mind questions for buyers
What counts as one voice-hour for billing?
A voice-hour measures the time the software actively processes audio from a player. It only counts while the software is unmuted and analyzing voice. Muted time does not accrue charges. The meter increments during active analysis, so cost tracks the hours of voice audio you actually monitor.
Am I charged when a player mutes or is not in voice chat?
No. Voice-hours accrue only while the software is unmuted and analyzing audio. When you set the muted state, processing stops and no time is counted. Many integrations mirror the game's voice engine mute state, so time accrues only when players actively speak in voice chat.
Does using features like age verification or Voice Business Intelligence change my per-hour cost?
No separate add-on charge applies for these features. You pay the single per-voice-hour rate regardless of whether age verification, Voice Business Intelligence, or player reporting are enabled. Cost scales only with the voice-hours processed, not with which features you turn on.
www.voicepatrol.dev
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